There are, however, multiple endings, giving the game plenty of replayability. [22], American publisher Working Designs localized the PlayStation version for North America and made further alterations. Competitors shoot at four rows of 10 metallic silhouettes at increasing distances: Chickens first, then pigs, next turkeys and finally rams—40 targets in all. According to director Masaki Ukyo, the original concept was to incorporate the idea of two different attributes to make a unique action game, and that other concepts such as grabbing, throwing and "Cash Bash" were added later in development simply because "we got all these cool ideas and wanted to add them". [17], Greg Orlando reviewed the PlayStation version of the game for Next Generation, rating it three stars out of five, and stated that "Befuddled baseball player Richie Ashburn once quipped, 'I don't know what it is, but I know I've never seen it before.' Shyna battles through Silhouette and Mirage creatures, including Medigo, Hal and Zohar. The Silhouettes and Mirages can be differentiated by their colors; Silhouettes are blue and Mirages are red. [4], Shyna also has the ability to triple jump, crawl and dash. You get a point for each silhouette you knock down. Due to this new spirit reduction feature, when Shyna reduces an enemy's spirit, she now also absorbs this spirit. [6] Shyna is also armed with a reflector that allows her to bounce enemy projectiles back at them. The player only has a single life, but can continue up to nine times. For Silhouette Mirage on the PlayStation, GameFAQs hosts videos from GameSpot and submitted by users. The only thing he does is fill his mana meter by inhaling the Mirage soup in the huge pot and use a long-range special attack. The broken down ratings for presentation, sound, gameplay and lasting appeal were all 9 or higher, with only graphics being given a 7, but with the note that "it does push the 2D power of the PS to the max". $1,811.24 $2,500.00 Choose Kirby's Colour Show Options Hide Options Kirby & The Amazing Mirror Kirby & The Amazing Mirror has spray paint items that allow you to customise your Kirby. Silhouette Mirage is an Action Game by Treasure, released on the Sega Saturn and the Sony Playstation. [18], The game was ported to the PlayStation as Silhouette Mirage: Reprogrammed Hope in Japan on July 23, 1998. [21], Edge praised the game as being a "frantic, polished battle" and commented on the novel mechanics of the game, however they ultimately summarised that its major flaw was that it "degenerates into mindless button bashing". 1:37. [23][11][21], Treasure re-used the dual attribute damage mechanic of Silhouette Mirage in their shoot 'em up game Ikaruga (2001). Fast & Free shipping on many items! A preview video for Lunar 2: Eternal Blue, another game localized by Working Designs, was also added to the game. It was ported to the PlayStation in 1998. [2], Shyna also has the ability to triple jump, crawl and dash. This song sung by Natsumi Okamoto. [7] Additional weapons/magic known as "parasites",[7] such as "Surosa" (single shots), "Cavitas" (homing blasts) and "Grattoni" (a powerful laser) can be purchased with coins from the Hare Wares vendor at certain points in the game. Shyna features as the female protagonist who is able to switch between these attributes at will by facing either left or right on-screen. [11][8], The game's difficulty was increased in the North American version, with weapon prices being increased, enemies causing more damage, and the player's spirit energy reducing as they use weapons. Turns out the Japanese version of Marvel Super Heroes vs. Street Fighter has several endings that were cut for the western versions. The game's primary mechanic is the two opposing attributes, "Silhouette" and "Mirage" and the way they are able to cause damage to each other. [17] He admitted that "The world was not so kind to Silhouette Mirage" because "For the people whom the system didn't really click with, this was a perplexing game". Silhouette Mirage - PS1 - Restoring The World ending - YouTube Treasure games are probably the most notorious for this trope, with their unexpected mood swings, symbolic references, and/or Downer Endings (Gunstar Heroes, Silhouette Mirage, and Radiant Silvergun, to name a few) to complement their Unexpected Gameplay Change leave many to think that they are the Gainax equivalent to videogames. Silhouette Mirage is an action side-scroller and features seven levels presented in a 2D view. He might as well have said it while jamming away on the eminently quirky and playable Silhouette Mirage. The game's main character, Shyna, who is … When facing right she turns red and uses "Mirage" attacks and when facing left she turns blue and uses "Silhouette" attacks. If you hit a silhouette … And if you've played Radiant Silvergun, you know what it is. Since getting on the correct side of an enemy is an integral part of gameplay, Shyna is capable of grappling, throwing and sliding, all of which can be used to get an enemy on the correct side so they can be damaged with the corresponding (opposite) attribute attack. 1997 Silhouette Mirage (Video Game) (ending storyboard) 1995 Shin Seiki Evangelion (TV Series) (storyboard artist - 1 episode) - A Human Work (1995) ... (storyboard artist) Hide Show Animation department (1 credit) 1997 Silhouette Mirage (Video Game) (assistant director: animation) [2] Shyna learns that Edo experimented on and created a being called Armageddon who was both Silhouette and Mirage. [24], Next Generation noted that the release of Silhouette Mirage showcased that Treasure was continuing to innovate within the bounds of an outdated video game genre. Zohar, along with Shyna, is one of the few beings that also possesses both Silhouette and Mirage characteristics, and can switch between the two at any time. [8][6], The game's difficulty was increased in the North American version, with weapon prices being increased, enemies causing more damage, and the player's spirit energy reducing as they use weapons. Secondary mechanics in the form of various melee moves are used to get enemies onto the correct side of the screen so that when Shyn… [2] The protagonist Shyna automatically changes between these different forms when facing in a certain direction. Silhouette Mirage[a] is a 2D action side-scrolling video game developed by Treasure and released in 1997. The illusions’ arrows’ damage has been increased from 750% to 800%, reactivation cooldown has been increased from 6.5 seconds to 7.5 seconds. The game's story was also adjusted to accommodate these new characters, resulting in some more dialogue, a new battleground, and another ending. Difficulty by Region: Working Designs, in their usual Woolseyism attempts, also deliberately made the game harder by, among other things, making shots of one nature drain power when hitting a target of the same., Gainax Ending: The somewhat vague ending text may propel the game into Mind Screw territory. Gehena then notifies Shyna that all Silhouette and Mirage lifeforms will be located, identified, processed and returned to their original selves. Victor Ireland, Writer: LUNAR: Silver Star Story Complete. Zohar is another being with both the Silhouette and Mirage attributes, and switches between them at will, becoming a male form when Silhouette attribute (Metatron) and female in Mirage form (Sandalphon). [3] Both Shyna and enemies have [health, which is reduced by being hit with the opposite attribute attack, and "spirit" which is reduced by being hit with the same attribute attack. [15] Those that display both of the attributes are known as Proteans, and in addition to Armageddon, Shyna and Zohar are also such beings. To defeat silhouette foes, you use the mirage shot, and to defeat mirage adversaries, you use the silhouette shot. Silhouette has remained basically the same ever since. With run-and-gun elements in which the attribute of attacks, enemies, and other entities plays a central role in gameplay, it could be considered a different-genre analogue of Ikaruga . Crawling and dashing allows the player to run up walls and along ceilings which acts as both an evasive and defensive technique and also as a means to reach hidden or seemingly unreachable areas. Spirit determines how much damage a weapon does. The game is set on Earth in the year "2XXX"[10] after a system known as Edo has catastrophically failed and caused the world's inhabitants to be genetically mutated into beings known as either "Silhouette" or "Mirage". [8] Shyna is also armed with a reflector that allows her to bounce enemy projectiles back at them. Parasites are purchased in shops. Working Designs discovered that the game used virtual controllers to control enemy bosses, and took advantage of this to make Zohar a fully playable character during the credits. [3] Treasure handled the port completely in house with a small team, including the difficult adaption of the 2D view into the PlayStation format. This English-language release was criticised due to the alterations being detrimental to gameplay, making it less frantic and more difficult, thereby reducing the natural flow seen in the original. +5 unverified Chain Chronicle Smartphone RPG Also Gets TV Anime (Dec 13, 2014) While Shyna changes attributes by facing in different directions, the ship in Ikaruga changes attributes with a button press. The single released on July 24, 2013, in two version: Regular and Anime version, with the only difference is the CD cover. The resulting score was 6/10. Ending Storyboard for "Silhouette Mirage" (VG) (Japanese) News: Show: 0 +10 ref. WARNING! Crawling and dashing allows the player to run up walls and along ceilings which acts as both an evasive and defensive technique and also as a means to reach hidden or seemingly unreachable areas. Due to the polar nature of these attributes, Armageddon was split into two individual entities known as Megido and Hal, respectively the Silhouette and Mirage leaders. She is eventually able to repair and reboot Edo. [17] The character Shyna originally had a more typical fantasy witch design, but producer Koichi Kimura did not feel comfortable with fantasy settings, so gave the setting and character a futuristic design. I own both Silhouette Mirage games (PS1 and Saturn). The review focused on the differences between the Saturn release, mentioning the "inflated weapon cost" and the mechanic involving draining enemies spirit which they stated was "the biggest flaw in the game". He is a writer and director, known for LUNAR: Silver Star Story Complete (1999), Alundra (1997) and Summon Night 6: Lost Borders (2016). The Playstation version was localized by Working Designs.. Years ago, in the colossal laboratory of Edo, genetic experiments produced the twin attributes of Silhouette and Mirage in a child called Armageddon. 9 Silhouette Mirage. The Playstation version was localized by Working Designs . [11] In addition to being able to save progress, the game also uses a system of continues which was more common in arcade games or games from previous generations. Both are pretty much the same graphically and game-play wise and either will do fine for you. We have a great online selection at the lowest prices with Fast & Free shipping on many items! [6] These melee attacks do not damage enemies. Silhouette-attribute energy is harmful to Mirage enemies and vice versa. Gehena then notifies Shyna that all Silhouette and Mirage lifeforms will be located, identified, processed and returned to their original selves. Arcade endings return with a meaty update. "[31], The PlayStation release received average reviews according to the review aggregation website Metacritic. [19][20] The soundtrack was trimmed with the training music being replaced and a few minor background elements were simplified or removed. He decided to use chibi character designs because he was not skilled at drawing realistic characters. Silhouette Mirage is an Action Game by Treasure, released on the Sega Saturn and the Sony Playstation. Enemies are either "Silhouette", which can only be destroyed using "Mirage" attacks or "Mirage" which can only be destroyed using "Silhouette" attacks". [21] This version was released as a PS one Classic on the Japanese PlayStation Network on August 25, 2010. Crash Bandicoot. Get the best deals on Sony PlayStation 1 Resident Evil: Director's Cut Video Games and expand your gaming library with the largest online selection at eBay.com. I wonder if that was my mistake". Shyna's purpose is to track down and repair Edo to undo the damage that has been done and unite the two opposed types of beings that were created. [16] (In actuality, Treasure would go on to make one further Saturn game, Radiant Silvergun.) Shyna battles through Silhouette and Mirage creatures, including Medigo, Hal and Zohar. -Mirage- is the ending song of the Genei wo Kakeru Taiyou, starting from episode 1 onwards. Gehena estimates that this process will take 932,000 hours to complete. She is eventually able to repair and reboot Edo. Since getting on the correct side of an enemy is an integral part of gameplay, Shyna is capable of grappling, throwing and sliding, all of which can be used to get an enemy on the correct side so they can be damaged with the corresponding (opposite) attribute attack. Who is able to switch between these attributes at will by facing in different,! 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